
- BGG rank
- BGG #141
- BGG rating
- 8.0
Tainted Grail: The Fall of Avalon
- 1–4 players
- 60–120 min
- Complexity 3.4/5
- 2019

Rules assistance for Bloodborne: The Board Game – Upper Cathedral Ward
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Bloodborne: The Board Game – Upper Cathedral Ward is an expansion for Bloodborne: The Board Game released in 2020 for 1–4 players, 45–75 minutes per game, and ages 14 and up. It was designed by Eric M. Lang and Michael Shinall and its main mechanics are Variable Player Powers, Hand Management, and Storytelling.
It is known that the Healing Church has its secrets, but in this all new full Campaign, Hunters will be dispatched to discover exactly what those secrets are. Sending the players high above Yharnam to the towers of the Upper Cathedral Ward, this campaign features a new story, unique enemies, and new mechanics in the form of Frenzy - the horrors of the mind being forced to comprehend things it was never meant to comprehend, all leading up to a final confrontation against one of the most iconic enemies of Bloodborne: Ebrietas, Daughter of the Cosmos. —description from the publisher
Bloodborne: The Board Game – Upper Cathedral Ward supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bloodborne: The Board Game – Upper Cathedral Ward is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bloodborne: The Board Game – Upper Cathedral Ward for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bloodborne: The Board Game – Upper Cathedral Ward has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bloodborne: The Board Game – Upper Cathedral Ward belongs to these categories: Fantasy, Horror, and Video Game Theme. Its main mechanics are Variable Player Powers, Hand Management, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bloodborne: The Board Game – Upper Cathedral Ward are: Eric M. Lang and Michael Shinall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bloodborne: The Board Game – Upper Cathedral Ward as an expansion for Bloodborne: The Board Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Bloodborne: The Board Game to use it. Check that your edition of Bloodborne: The Board Game is compatible, as some expansions were revised between editions.