
- BGG rank
- BGG #8,740
- BGG rating
- 7.5
Fitna: The Global War in the Middle East
- 2–6 players
- 90–240 min
- Complexity 3.0/5
- 2020

2017
Rules assistance for Bloody Dawns: The Iran-Iraq War, 1980-1988
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Bloody Dawns: The Iran-Iraq War, 1980-1988 is a board game released in 2017 for 2 players, 90–300 minutes per game, and ages 12 and up. It was designed by Pierre Razoux and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.
Bloody Dawns: The Iran-Iraq War is a two-player grand strategic level card driven wargame depicting the struggle between Iraq and Iran from September 1980 to August 1988. This terrible confrontation between Saddam Hussein and Ayatollah Khomeini drastically changed the geopolitical balance of power in the Gulf and was the last Total War of the 20th Century. Its events still shape and influence those of today. Each turn represents four months of real time and is divided into two phases; one for the player who has the initiative and one for the other player (see the Sequence of Play in the Chart). The cards constitute the driving mechanism of the game, allowing for the movement of units, offensives or replacements, generating specific events, and influencing combat resolution. Each copy of Bloody Dawns is composed of the following: One 17 by 22 inch point-to-point map One sheet of 98 die cut counters One deck of 54 game cards One 12 page illustrated full color rules book One Players' Aid Sheet Scenarios cover the beginning, mid and late war periods, as well as a full campaign game.
Bloody Dawns: The Iran-Iraq War, 1980-1988 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bloody Dawns: The Iran-Iraq War, 1980-1988 is 90–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bloody Dawns: The Iran-Iraq War, 1980-1988 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bloody Dawns: The Iran-Iraq War, 1980-1988 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bloody Dawns: The Iran-Iraq War, 1980-1988 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Point to Point Movement, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bloody Dawns: The Iran-Iraq War, 1980-1988 are: Pierre Razoux. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bloody Dawns: The Iran-Iraq War, 1980-1988 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.