
- BGG rating
- 7.4
ATS: Pointe Du Hoc
- 2 players
- 60 min
- Complexity 3.5/5
- 2009

2009
Rules assistance for Bloody Omaha: D-Day 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Bloody Omaha: D-Day 1944 is a board game released in 2009 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Ray Tapio and Kurt Martin and its main mechanics are Secret Unit Deployment, Hexagon Grid, and Simulation.
BLOODY OMAHA: D-DAY 1944 is a detailed new Advanced Tobruk system (ATS) game that tells the story of the D-Day landing at Omaha Beach with incredible detail. The three maps depict Omaha Beach at 50-yards per hex scale. The game maps stretch from Vierville to St. Laurent and provide every draw, house, and German Stuetzpunkt (Strong Point). The map takes the American landing from Dog Green to Easy Green, with the Dog White and Dog Red landing beaches in between. As for depth, you will be battling almost a mile inland before the ATS gamer can consider his lodgment in Normandy secure. German players will have something to say about all this as they attempt to coordinate fire from Strong Points Wn71 through Wn66. A complete beach-landing presentation is provided, taking ATS gamers personally through a historical experience akin to the first 20-minutes of the seminal film Saving Private Ryan with the difference being their personal attachment to involvement in the action. Will your leaders rally your men off the beach? In keeping with the ATS approach you will receive a stack of small, fast-playing scenarios to get you on that gorgeous map right away. But this is also a monster game that will include a super-sized supply of counters, all you need to play a giant, full-map scenario!
Bloody Omaha: D-Day 1944 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bloody Omaha: D-Day 1944 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bloody Omaha: D-Day 1944 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bloody Omaha: D-Day 1944 has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bloody Omaha: D-Day 1944 belongs to these categories: Wargame and World War II. Its main mechanics are Secret Unit Deployment, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bloody Omaha: D-Day 1944 are: Ray Tapio and Kurt Martin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bloody Omaha: D-Day 1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.