Bloody Red Flag
BGG rating
8.4

Bloody Red Flag

1995

Rules assistance for Bloody Red Flag

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–30 players
  • 240 min
  • 14+
  • Complexity 4.0/5

Rules assistant for Bloody Red Flag

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Answers come from the official rulebook, with the page to check.

Bloody Red Flag is a board game expansion released in 1995 for 2–30 players, 240 minutes per game, and ages 14 and up. It was designed by Albert C. E. Parker and its main mechanics are Simultaneous Action Selection, Hexagon Grid, and Action Queue.

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About the game

Bloody Red Flag provides advanced & supplemental rules for the Close Action naval wargame. The supplemental rules are an integrated set designed to simulate tactical naval warfare in the late sail era in a more realistic manner than Close Action permits, but at the cost of some additional complexity. The primary change in Bloody Red Flag is the implementation of a 12-point movement system to replace the regular 6-point hex system. Ships may now turn 30 degrees to point toward a hex corner instead of just hex sides. Additional rules are included to address topics impacted by this modification in the movement system, including Collisions, Line of Sight, Firing Arcs & Range, Rakes, Marine Fire, Drifting, Anchoring, and Land terrain effects. Additional rules include Impulse movement, Smoke effects, and Optional rules for Towing, Anchoring, Tacking, and Signaling. There are also optional rules for Pre-1794 Signaling limitations and a Signal Book for Pre-1794 scenarios.

Questions and answers

Bloody Red Flag supports 2–30 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.