Bloody Ridge: Guadalcanal, 12-14 September 1942
BGG rank
BGG #23,599
BGG rating
6.1

Bloody Ridge: Guadalcanal, 12-14 September 1942

2014

Rules assistance for Bloody Ridge: Guadalcanal, 12-14 September 1942

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • Complexity 2.4/5

Rules assistant for Bloody Ridge: Guadalcanal, 12-14 September 1942

For 1 player

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bloody Ridge: Guadalcanal, 12-14 September 1942 is a board game released in 2014 for 1 player. It was designed by Ty Bomba and its main mechanics are Hexagon Grid.

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About the game

Bloody Ridge: Decision on Guadalcanal, 13 September 1942 (BR for short) is a purpose-designed solitaire wargame of low complexity simulating the climactic Japanese night attack of that date. The attacked was aimed at nothing less than the capture of Henderson Field and the annihilation of the entire US ground force on the island. You are on the offensive, commanding the Japanese attack force that’s attempting to break through the US Marine defense. The rules system, with your help in handling the mechanics of the process, runs the Marine defense. You win by exiting one or more Japanese units off the north edge of the map, or by eliminating the 1st Marine Division headquarters. Each game turn of BR is equal to about two hours of “real time.” Each hexagon represents 125 yards from side to opposite side. Each unit-counter represents a fire-team, squad, platoon, company or some other similarly sized ad hoc grouping of infantry and/or support weapons. The effect of the historically important off-map USMC field artillery is covered by the bombardment rules (see section 8.0). Components: One 22" x 34" map & 228 counters Magazine: World at War #37

Mechanics

Designers

Publishers

  • Decision Games (I)

Questions and answers

Bloody Ridge: Guadalcanal, 12-14 September 1942 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.