
- BGG rank
- BGG #7,104
- BGG rating
- 7.9
Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition)
- 2 players
- 360 min
- Complexity 3.4/5
- 1993

1992
Rules assistance for Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance is a board game released in 1992 for 1–2 players, 240–1800 minutes per game, and ages 12 and up. It was designed by Dean Essig and James F. Epperson and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.
Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 - The South's Last Chance is the fifth game in the Civil War Brigade (CWB) Series from The Gamers and the first to use the 2nd Edition CWB rules. This battle was the beginning of the coordinated campaign which lasted from the spring of '64 through the spring of '65 which ended the war in a Union victory. A Confederate victory here might unravel the Union master plan and send the Union's leading general, US Grant, back in disgrace. If Robert E. Lee and the Army of Northern Virginia fail to do so here, it will be the beginning of the end. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Two 22 x 34" full color maps Two dual-side printed countersheets (560 1/2" counters) One 28-page CWBS 2nd Edition system rulebook One 16-page Bloody Roads South specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-30 hours
Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance is 240–1800 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance are: Dean Essig and James F. Epperson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 – The South's Last Chance as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.