
- BGG rank
- BGG #9,227
- BGG rating
- 7.9
This Hallowed Ground
- 2–6 players
- 360 min
- Complexity 4.2/5
- 1998

1993
Rules assistance for Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition) is a board game released in 1993 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Dean Essig and David A. Powell and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid.
Thunder at the Crossroads: The Battle of Gettysburg July 1-3, 1863 (from the back of the box:) On the evening of July 1st. 1863, George Gordon Meade mounted his horse for the short ride north to the small Pennsylvania town of Gettysburg. Fighting had broken out early that morning. Meade had shifted the assorted corps of the Army of the Potomac northward to that town. General Reynolds was reported down. Hancock had the field in hand (he hoped) and Meade was now moving his headquarters to that fateful field. In the few days since being thrust into command of the Army of the Potomac, Meade had gained full control and would now direct it toward what was to be its single most important battle. Turning back R.E. Lee's second invasion of the North, Meade would end the Southern general's significant offensive capabilities. For the North. it was the beginning of the march which would eventually win the war. David Powell has completely revised his earlier Thunder at the Crossroads. New scenarios allow more in-depth looks at particular actions of the battle (with smaller map and play times, too). Revised unit and leader ratings allow full integration with the Second Edition Series Rules. Graphics has been upgraded to the latest series standards. Game Scale: Turn: 30 minutes Hex: 200 yards Units: Brigade Game Inventory: Two 22" X 34" mapsheets Two countersheets (560 1/2" dual-side printed counters) One 32 page Civil War Brigade Series rules booklet Two 20 page game exclusive rule booklets Two dice Playing Time: 18 Hour Plus Complexity: Medium Solitaire Suitability: High
Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition) is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition) has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition) belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition) are: Dean Essig and David A. Powell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863 (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.