
- BGG rank
- BGG #12,687
- BGG rating
- 8.0
Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790
- 2–4 players
- 180 min
- Complexity 2.7/5
- 2012

Rules assistance for Blucher: The Hundred Days
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Blucher: The Hundred Days is an expansion for Blücher released in 2015 for 2–4 players, 120–180 minutes per game, and ages 10 and up. It was designed by Sam A. Mustafa and its main mechanics are Dice Rolling, Secret Unit Deployment, and Simulation.
An expansion for Blucher that covers Napoleon´s final campaign. A set of 216 cards. These includes unit cards for the French, Prussian and British armies with allies, personality cards for the most important leaders, column markers, counters and objectives.
Blucher: The Hundred Days supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blucher: The Hundred Days is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blucher: The Hundred Days for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blucher: The Hundred Days has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blucher: The Hundred Days belongs to these categories: Wargame, Napoleonic, and Miniatures. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blucher: The Hundred Days are: Sam A. Mustafa. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blucher: The Hundred Days as an expansion for Blücher. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Blücher to use it. Check that your edition of Blücher is compatible, as some expansions were revised between editions.