Blue Moon: Emissaries & Inquisitors – Allies
BGG rating
6.9

Expansion for Blue Moon

Blue Moon: Emissaries & Inquisitors – Allies

2005

Rules assistance for Blue Moon: Emissaries & Inquisitors – Allies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 10+
  • Complexity 2.3/5

Rules assistant for Blue Moon: Emissaries & Inquisitors – Allies

What would you like to know?

Answers come from the official rulebook, with the page to check.

Blue Moon: Emissaries & Inquisitors – Allies is an expansion for Blue Moon released in 2005 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Reiner Knizia and its main mechanics are Variable Player Powers and Hand Management.

Listen to the story

About the game

This expansion to Reiner Knizia's Blue Moon adds 30 new cards. Rather than being a standalone deck, Blue Moon: Emissaries & Inquisitors - Allies augments the other decks by adding cards to all the other available decks. Interference cards allow players to react out of turn to their opponent's plays. The powerful Hyla influence the game as a whole. The Tutu add strength, but at a price. The Emissaries can be added to other decks as-sold to include these new cards to the mix. Inquisitors change the deck building limitations for players interested in constructing decks.

Designers

Publishers

  • Fantasy Flight Games
  • KOSMOS
  • 999 Games

Questions and answers

Blue Moon: Emissaries & Inquisitors – Allies supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.