
- BGG rating
- 7.2
Rules assistance for Blue Moon: The Pillar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 30 min
- 10+
- Complexity 2.3/5

Rules assistant for Blue Moon: The Pillar
What would you like to know?
Answers come from the official rulebook, with the page to check.
Blue Moon: The Pillar is an expansion for Blue Moon released in 2005 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Reiner Knizia and its main mechanics are Variable Player Powers and Hand Management.
About the game
This expansion to Reiner Knizia's Blue Moon adds 30 new cards. The Pillar have potions that can change their characters' values, caterpillars that force the opponent to discard valuable cards, and butterflies which give the Pillar insight on the opposition's capabilities.
Categories
Designers
Publishers
- Fantasy Flight Games
- KOSMOS
- 999 Games
Questions and answers
Blue Moon: The Pillar supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Blue Moon: The Pillar is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blue Moon: The Pillar for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blue Moon: The Pillar has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blue Moon: The Pillar belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blue Moon: The Pillar are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blue Moon: The Pillar as an expansion for Blue Moon. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Blue Moon to use it. Check that your edition of Blue Moon is compatible, as some expansions were revised between editions.