Bolt Action: Duel In The Sun – The African And Italian Campaigns
BGG rating
7.7

Expansion for Bolt Action

Bolt Action: Duel In The Sun – The African And Italian Campaigns

2016

Rules assistance for Bolt Action: Duel In The Sun – The African And Italian Campaigns

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–99 players
  • 120 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Bolt Action: Duel In The Sun – The African And Italian Campaigns

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bolt Action: Duel In The Sun – The African And Italian Campaigns is an expansion for Bolt Action released in 2016 for 2–99 players, 120 minutes per game, and ages 12 and up. It was designed by Alessio Cavatore and Dylan Owen and its main mechanics are Dice Rolling, Simulation, and Chit-Pull System.

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About the game

With Duel in the Sun, players can take command of the doughty Desert Rats of Montgomery's Eighth Army, the fast-moving and hard-hitting raiders of the Long Range Desert Group (LRDG), or Rommel's mighty Afrika Korps to recreate some of the most iconic battles of World War II--Operations Compass, Crusader and Torch, Tobruk, and Alamein among others. Offering scenarios, special rules, and new troop types, this theater book for Bolt Action also takes players across the Mediterranean from North Africa, where they can follow the Italian Campaign from the invasion of Sicily, through the battles for Anzio and Cassino, to the final assaults on the Gothic Line.

Questions and answers

Bolt Action: Duel In The Sun – The African And Italian Campaigns supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.