
- BGG rank
- BGG #2,055
- BGG rating
- 7.3
Necromunda
- 2–4 players
- 30 min
- Complexity 3.1/5
- 1995

Rules assistance for Bolt Action: Empires In Flames – The Pacific and the Far East
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bolt Action: Empires In Flames – The Pacific and the Far East is an expansion for Bolt Action released in 2015 for 2–99 players, 120 minutes per game, and ages 12 and up. It was designed by Andy Chambers and Paul Beccarelli and its main mechanics are Dice Rolling and Chit-Pull System.
Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia. This new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and beyond.
Bolt Action: Empires In Flames – The Pacific and the Far East supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bolt Action: Empires In Flames – The Pacific and the Far East is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bolt Action: Empires In Flames – The Pacific and the Far East for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bolt Action: Empires In Flames – The Pacific and the Far East has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bolt Action: Empires In Flames – The Pacific and the Far East belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bolt Action: Empires In Flames – The Pacific and the Far East are: Andy Chambers and Paul Beccarelli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bolt Action: Empires In Flames – The Pacific and the Far East as an expansion for Bolt Action. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Bolt Action to use it. Check that your edition of Bolt Action is compatible, as some expansions were revised between editions.