Bonbons
BGG rank
BGG #17,754
BGG rating
5.9

Bonbons

2011

Rules assistance for Bonbons

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 10–20 min
  • 7+
  • Complexity 1.1/5

Rules assistant for Bonbons

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Answers come from the official rulebook, with the page to check.

Bonbons is a board game released in 2011 for 2–6 players, 10–20 minutes per game, and ages 7 and up. It was designed by Marc André and its main mechanics are Memory.

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About the game

Bonbons ("candies" in French) is a memory game with a little twist. Eight types of candies, each in four colors, are hidden in the central 6x6 field, along with four special tiles: three money tiles and one empty package. All tiles in the center of the table are square. Each player receives four round tiles at random from a set of 32 that match the candy and color options on the square tiles. On your turn, you turn over one of your round tiles and a square tile. If they match in both candy and color, both tiles stay face up and you take another turn; if not, you turn both tiles face down again. The little twist is that on your turn you can rob candies from your opponents. If you turn over a square tile along with a matching round tile in an opponent's possession, you get to keep that face-up round tile and give the opponent one of your face-down round tiles in exchange. Sweet! In addition, if you reveal the empty package, leave that tile face up and add another round tile to the ones you already have; now you must reveal five tiles instead of four. If you turn over a money tile at the start of your turn, then turn over the other two money tiles, you remove them from play and place them on one of your round tiles, which now counts as being face-up. The first player to turn all of his round tiles face up wins.

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Mechanics

Designers

Publishers

  • GameWorks SàRL

Questions and answers

Bonbons supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.