
- BGG rank
- BGG #11,741
- BGG rating
- 7.0
Suez '56: Anglo-French Intervention in Egypt
- 1 player
- 60–120 min
- Complexity 1.8/5
- 2015

2012
Rules assistance for Border War: Angola Raiders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Border War: Angola Raiders is a board game released in 2012 for 1 player and 60 minutes per game. It was designed by Joseph Miranda and its main mechanics are Point to Point Movement and Solo / Solitaire Game.
From DecisionGames.com Angola Raiders During the Cold War a ruthless conflict was waged on the Angolan border between the South African Defense Force and communist insurgents. Border War is a solitaire game that puts you in the middle of that fighting as commander of a South African battlegroup based on the frontier. You conduct raids into Angolan territory, seize enemy base camps and, just as important, return to home base. The game includes two decks of cards. The Mission Cards provide scenario objectives and the resources with which battlegroups are assembled. The missions are drawn from historic cross-border raids, such as Operations Protea and Modular. You recruit from a variety of unit types, including recon, commandos, mechanized infantry, paratroopers, G-5 long-range artillery, and air support. Border War is part of the Commando mini-game series. Once a battlegroup is organized, you move it across the border. When a force enters certain points an Event Card is picked. Events can include anything from special intelligence information to the appearance of major enemy forces. There’s a range of foes, from SWAPO insurgents and Angolan government regulars to powerful Cuban armored formations. Combat is resolved via a quasi-tactical procedure in which both tactical superiority and firepower play their parts. There are special rules for helicopter reaction forces, PSYOP, and leaders.
Border War: Angola Raiders supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Border War: Angola Raiders is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Border War: Angola Raiders has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Border War: Angola Raiders belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Point to Point Movement and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Border War: Angola Raiders are: Joseph Miranda. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Border War: Angola Raiders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.