Merrill's Marauders: Commandos in Burma 1943-1944
BGG rank
BGG #17,985
BGG rating
6.4

Merrill's Marauders: Commandos in Burma 1943-1944

2016

Rules assistance for Merrill's Marauders: Commandos in Burma 1943-1944

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 60–120 min
  • Complexity 2.3/5

Rules assistant for Merrill's Marauders: Commandos in Burma 1943-1944

For 1 player

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Answers come from the official rulebook, with the page to check.

Merrill's Marauders: Commandos in Burma 1943-1944 is a board game released in 2016 for 1 player and 60–120 minutes per game. It was designed by Joseph Miranda and its main mechanics are Dice Rolling, Point to Point Movement, and Events.

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About the game

Merrill’s Marauders is a solitaire game covering missions behind Japanese lines in the Burmese jungle. The player has to carry out one of four missions, or string all four together in a campaign game. The game uses the Commando series rules. Each mission card grants the player a specified number of operations points to reach certain objectives. Operations points are expended to recruit the special ops team, then to move and attack on the map. A deck of event cards controls the opposition forces (OPFOR). Combat is resolved using a quasi-tactical system with opposing units taking turns firing at one another. Victory can increase the number of operations points available, but heavy losses can reduce them. The game ends when the player runs out of points. 40 die cut counters 14 event cards 11 x 17 inch map

Questions and answers

Merrill's Marauders: Commandos in Burma 1943-1944 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.