
- BGG rank
- BGG #572
- BGG rating
- 8.1
Fire in the Lake
- 1–4 players
- 180 min
- Complexity 4.2/5
- 2014

Rules assistance for Breakaway Football: Red Zone
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Breakaway Football: Red Zone is an expansion for Breakaway Football released in 2019 for 1 player, 10–15 minutes per game, and ages 12 and up. It was designed by Arthur Franz IV, Mark Burlet, and Ben Jennings and its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game.
Every football game tells a story. The underdog claws back from a big deficit to force Overtime. The favorite destroys the competition. Two evenly matched teams trade lead changes back and forth in an epic tug of war. Welcome to Breakaway Football: Red Zone where these stories develop quickly like a TV highlight package. The Red Zone expansion set allows players to simulate games between any two Breakaway Football teams in under 15 minutes. Using core playbook and new defense AI cards, players resolve whole drives with a single play card, then populate the Drive Summary with the results. After 8 drives per team, the game ends, making for a fast, fun simulation that accounts for team strengths and weaknesses, how teams matchup against each other, and Home Field Advantage. Red Zone is perfect for quickly running complete seasons or non-coached tournament games. —description from the publisher
Breakaway Football: Red Zone supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Breakaway Football: Red Zone is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Breakaway Football: Red Zone for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Breakaway Football: Red Zone has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Breakaway Football: Red Zone belongs to these categories: Expansion for Base-game. Its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Breakaway Football: Red Zone are: Arthur Franz IV, Mark Burlet, and Ben Jennings. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Breakaway Football: Red Zone as an expansion for Breakaway Football. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Breakaway Football to use it. Check that your edition of Breakaway Football is compatible, as some expansions were revised between editions.