
- BGG rank
- BGG #9,514
- BGG rating
- 5.9
Sushi Dice
- 2–6 players
- 20 min
- Complexity 1.1/5
- 2014

Rules assistance for Bubble Bomb
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Bubble Bomb is a board game released in 2015 for 2–4 players, 15 minutes per game, and ages 8 and up. It was designed by Henri Kermarrec and its main mechanics are Memory and Pattern Building.
In Bubble Bomb, players use their bubbles to create bombs, or perhaps set bombs off — whatever the case might be, you need to get your bubbles in order to match target bombs and win. To set up, each player takes seven double-sided chips from a bag, with each side of the chip showing a colored symbol; nine additional chips are placed in the center of the table. Nine double-sided bomb tiles are placed to the side, and each bomb tile shows either a color or a symbol, but not both. Everyone plays simultaneously, with each player flipping her chips one by one, flipping chips in the center of the table one by one, and swapping one of her chips for one of the publicly available chips. As soon as all seven of a player's chips match one of the target bombs — say, by being all pink or all triangles or one of each color — that player yells "Boom!" She then identifies the matching bomb, places one of her chips aside as a one-point scoring marker, draws a new chip from the bag, then flips over that bomb before play resumes. If a player matches two bombs simultaneously — e.g., all blue and one of each symbol — she sets aside two tokens instead of one. If a players matches the Bubble Bomb, which calls for one of each color and one of each symbol, she claims the Bubble Bomb (even if another player claimed it earlier), then swaps all of her chips for seven in the middle of the table before play resumes; the Bubble Bomb is worth three points at the end of the game. With four players, the game ends when the final chip is drawn from the bag and the player with the most points wins; with 2-3 players, the first player to collect nine points wins.
Bubble Bomb supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bubble Bomb is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bubble Bomb for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bubble Bomb has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bubble Bomb belongs to these categories: Real-time. Its main mechanics are Memory and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bubble Bomb are: Henri Kermarrec. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bubble Bomb as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.