
- BGG rank
- BGG #8,236
- BGG rating
- 8.2
All Time Wrestling
- 2 players
- 15–20 min
- Complexity 2.0/5
- 2023

Expansion for Built for War: Design, Build, and Destroy World War II Tanks
2021
Rules assistance for Built for War: Solo/AI module
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Built for War: Solo/AI module is an expansion for Built for War: Design, Build, and Destroy World War II Tanks released in 2021 for 1–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Travis Meredith and its main mechanics are Variable Player Powers, Dice Rolling, and Solo / Solitaire Game.
This deck of cards adds the ability to play solo and with AI for smaller player counts!
Built for War: Solo/AI module supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Built for War: Solo/AI module is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Built for War: Solo/AI module for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Built for War: Solo/AI module belongs to these categories: Card Game, Fighting, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Built for War: Solo/AI module are: Travis Meredith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Built for War: Solo/AI module as an expansion for Built for War: Design, Build, and Destroy World War II Tanks. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Built for War: Design, Build, and Destroy World War II Tanks to use it. Check that your edition of Built for War: Design, Build, and Destroy World War II Tanks is compatible, as some expansions were revised between editions.