Bull in a China Shop: Action Cards
BGG rating
6.2

Expansion for Quietville

Bull in a China Shop: Action Cards

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Rules assistance for Bull in a China Shop: Action Cards

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30 min
  • 8+
  • Complexity 1.3/5

Rules assistant for Bull in a China Shop: Action Cards

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bull in a China Shop: Action Cards is an expansion for Quietville released in 2007 for 3–5 players, 30 minutes per game, and ages 8 and up. It was designed by Michael Schacht and its main mechanics are Set Collection and Open Drafting.

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About the game

In this expansion, the Pass action is replaced with the Play an Action Card option. There are several Action Cards available: - Discard a bull card - Discard a china card from the general display - Draw a money card - Exchange a china card you own with a china card from the general display - Replace all bull cards with new ones - Make the player to your right play Play with the basic rules with the following additions. Additional material: 14 action cards (6 sorts) Preparation: The pass cards are not needed, remove them from the game. Shuffle the new action cards. Each player gets two and keeps them secret from the others. Make a draw pile from the rest. Game play: On each player’s turn, they may either: Buy a china card or Take a bull card or Play an action card Play an action card: The player plays an action card (=> discard pile) and fulfills the action, if he likes. Then the next player has his turn. Action card pile exhausted: Shuffle the discard pile and build a new draw pile. Loose more than one china card: The player gets the money card as usual and an additional action card from the draw pile, if available.

Publishers

  • Spiele aus Timbuktu

Questions and answers

Bull in a China Shop: Action Cards supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.