
- BGG rank
- BGG #4,455
- BGG rating
- 8.7
Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge
- 2–4 players
- 180–960 min
- Complexity 3.8/5
- 2016

1999
Rules assistance for Burma: The Campaign in Northern Burma, 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Burma: The Campaign in Northern Burma, 1944 is a board game released in 1999 for 1–2 players, 60–3600 minutes per game, and ages 12 and up. It was designed by Dean Essig and Dave Friedrichs and its main mechanics are Dice Rolling and Hexagon Grid.
Burma - The Campaign for Northern Burma, March-August, 1944, is the sixth game in the Operational Combat Series (OCS) from The Gamers, and covers covers the 1944 campaigns beginning with the Japanese "U-Go" offensive and ending up as what would be know as Imphal-Kohima, the most dramatic defeat ever inflicted on a Japanese army. In the spring of 1944, two equally matched opponents faced each other in the jungles and mountains of Northern Burma. During that spring and summer, three independent, but simultaneous, dramas unfolded. In the west, the Japanese launched an all-out offensive to capture Imphal. In the center, the Chindits landed in the Japanese rear area. In the east, the Chinese/US forces moved toward Myitkyina against stubborn Japanese defenses. These battles took place in horrible terrain under the most difficult conditions imaginable with troops whose quality ranged from the world’s best to the world’s worst. Burma contains British, Indian, US, and Chinese troops of varying qualities with ample opportunities for both sides to attack and defend. While mainly a British and Indian show, the campaign would end up involving US (Galahad) and Chinese troops as well. Burma is the most markedly different of the OCS games, with a wide variety of unit types and qualities, the extremely dense terrain and lack of roads creating a challenging supply situation for both sides, and a more balanced situation as both sides have opportunities to attack and defend. There is more of the "cool stuff" too, with Galahad, Chindits, Gurkhas, lots of air supply, elephant and oxen transport options creating some interesting situations, and the ever-enigmatic and unusual Japanese Army. Imphal-Kohima is by far the most interesting ground campaign of the PTO (from an operational perspective), and it's conversion to OCS is remarkably smooth, with a fairly modest set of game-specific rules. Unlike some other OCS games, Burma has an excellent range of scenarios, from a couple very short scenarios (1-2 hrs) through to a good selection of longer (6hr) scenarios and on up to 3 monster campaign games (30-60 hrs). Scenario Info: Learning Scenario: 1/8th of Map B; 5 turns Short Scenario 1 - Operation Thursday: 1/4 of Map B; 9 turns Short Scenario 2 - U-Go: 3/4 map of Map B; 10 turns Short Scenario 3 - Merril's Marauders: 3/4 map, but requires both maps to play; 24 turns Short Scenario 4 - Sato's Dilemna: 1/2 map of Map A; 11 turns Short Scenario 5 - Imphal: 1/2 map of Map A; 17 turns Campaign Scenarios 1, 2, and 3 (which use both maps, obviously); 45, 41, and 31 turns respectively Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory (Burma II - printed 2008): Two 22 x 34" full-color mapsheets Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters) One 48-page OCS version v4.0 rules booklet One 40-page Burma II specific rules booklet Two 4-sided OCS v4.0 Charts & Tables booklets Two 6-sided dice Players: 1 or more (also suitable for solitaire and team play) Playing Time: 1 to 60 hours Complexity: High Solitaire Suitability: Moderate
Burma: The Campaign in Northern Burma, 1944 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Burma: The Campaign in Northern Burma, 1944 is 60–3600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Burma: The Campaign in Northern Burma, 1944 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Burma: The Campaign in Northern Burma, 1944 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Burma: The Campaign in Northern Burma, 1944 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Burma: The Campaign in Northern Burma, 1944 are: Dean Essig and Dave Friedrichs. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Burma: The Campaign in Northern Burma, 1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.