Burning Rome: Rome's Nightmare
BGG rank
BGG #19,328
BGG rating
6.5

Burning Rome: Rome's Nightmare

2018

Rules assistance for Burning Rome: Rome's Nightmare

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15–30 min
  • 14+
  • Complexity 1.8/5

Rules assistant for Burning Rome: Rome's Nightmare

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Answers come from the official rulebook, with the page to check.

Burning Rome: Rome's Nightmare is a board game released in 2018 for 2–4 players, 15–30 minutes per game, and ages 14 and up. It was designed by Emil Larsen and its main mechanics are Variable Player Powers, Hand Management, and Simulation.

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About the game

Burning Rome is a quick tactical card game about leading your ancient armies to victory over your enemies. The game involves: Deck-construction - Build an army from a roster of 54 different units, generals, tactics and auxiliaries. Tactical card placement - Deploy your units on the battlefield to maximize their damage and defenses. Special abilities - Use tactics and unit abilities to manipulate your deck, stats and mechanics. Can you neutralize the enemy's war elephants? Do you prefer slow advance in all columns or will you imitate Hannibal's outflanking maneuvers? These choice are just the beginning - as your armies' strengths and weaknesses are tested in combat. Game modes: Ancient battles - Put yourself in the shoes of history's greatest generals in some of the most iconic battles of the ancient world. Quick battles - Master your deck-construction skills and fight short intense battles with other players using any faction at your disposal.) Burning Rome was created to simulate historical accurate synergies and plausible confrontation between soldiers and armies of the ancient era. Developed by a military mindset to be enjoyed by regular gamers.

Questions and answers

Burning Rome: Rome's Nightmare supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.