
- BGG rank
- BGG #6,713
- BGG rating
- 6.6
Submarine
- 1–6 players
- 60–180 min
- Complexity 3.2/5
- 1976

2019
Rules assistance for Bury Me in the Rift
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Bury Me in the Rift is a board game released in 2019 for 1 player, 30–60 minutes per game, and ages 12 and up. It was designed by Matthew Bishop and its main mechanics are Variable Set-up, Grid Movement, and Modular Board.
"Invasion! Your squad of 2 mechs must protect cities from giant monsters, while completing goals to earn upgrades across a 6-game campaign." A solo mechs vs. monsters nanogame. Originally created for the BoardGameGeek 2019 9-card Nanogame contest (where it took 4th place overall, and 1st place for best art), Bury Me in the Rift is a quick, compact solo game where the player controls a squad of 2 mechs to fight off giant eldritch monsters that are attacking cities. Individual games are strung together into a 6-game campaign where the enemies gradually get stronger, and you must upgrade your squad to keep up. The second edition greatly expands the contest version of the game, with more possible card combinations, 2 additional mechs and 2 additional maps, the addition of pilots, and status tokens instead of dice. Bury Me in the Rift is completely inspired by the excellent video game, Into the Breach, by Subset Games.
Bury Me in the Rift supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bury Me in the Rift is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bury Me in the Rift for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bury Me in the Rift has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bury Me in the Rift belongs to these categories: Wargame, Print & Play, and Science Fiction. Its main mechanics are Variable Set-up, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bury Me in the Rift are: Matthew Bishop. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bury Me in the Rift as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.