
- BGG rank
- BGG #2,107
- BGG rating
- 8.0
Fate: Defenders of Grimheim
- 1–4 players
- 30–120 min
- Complexity 2.6/5
- 2025

Rules assistance for Bushido: Risen Sun – Shiho Shota
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Bushido: Risen Sun – Shiho Shota is an expansion for Bushido: Risen Sun released in 2021 for 2 players, 30–60 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
Having perfected the martial art of Kyudo that allows an archer to fire their bows with uncanny accuracy, Shiho Shota has become a legend in his own time. He even managed to fire an arrow throw the circular centre of a silvermoon that was thrown high in the air while blindfolded! But Shiho Shota is far more than trick-shots and showing off for the crowd; he has dedicated his entire life to mastering the bow, so much so that it is not an instrument in his hands but an extension of his body and fierce fighting spirit. The years have been hard on Shiho Shota, always hunted and on the run from the Dragon usurper, but such is his resolve; he has never let this wear him down. It has only doubled his will to fight now that the Black Eagle has flown home! If you wish to run a Shiho warband with a ranged element, Shota is the perfect addition. He can reliably shoot anything. While his ordinary Dai Kyu shots are excellent, his ability to ignore LoS (Line of Sight) while shooting pushes him to the next level! However, the cost of an additional reload marker makes this a complex trade-off. His melee ability is average for Shiho Samurai, but he can benefit from an Enhancement Equipment weapon card. His melee ability is good enough to finish off the enemy models he has already damaged with his bow. Blister contains one miniature supplied with a 30mm base and full colour profile card. —description from the publisher
Bushido: Risen Sun – Shiho Shota supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Bushido: Risen Sun – Shiho Shota is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bushido: Risen Sun – Shiho Shota for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bushido: Risen Sun – Shiho Shota belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Bushido: Risen Sun – Shiho Shota as an expansion for Bushido: Risen Sun. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Bushido: Risen Sun to use it. Check that your edition of Bushido: Risen Sun is compatible, as some expansions were revised between editions.