
- BGG rating
- 7.0
Buy the Rights: 80s Action Expansion
- 3–10 players
- 30–60 min
- 2016

2016
Rules assistance for Buy The Rights
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Buy The Rights is a board game released in 2016 for 3–10 players, 30–60 minutes per game, and ages 14 and up. It was designed by Tommy Day, Chad Yadon, Michelle Yadon, and Riley Day and its main mechanics are Player Judge, Storytelling, and Acting.
Do you have what it takes to make it in the high-stakes world of Hollywood? Find out with Buy the Rights, the fast-paced, fun-filled party game for the movie lover in us all! In Buy the Rights, players create their own movies based on four decks of cards. Each round, one player is the producer and the other players are screenwriters. Using the cards as a starting point, screenwriters pitch their movies to the producer, who then "buys the rights" to their favorite ideas —and in the cut-throat world of show business, only the best pitches win! Come up with an awesome title! Cast your favorite stars for the lead roles! Belt out the heart-wrenching theme song! Act out the explosive finale! Get as creative as it takes to outpitch your friends and make the most cash!
Buy The Rights supports 3–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Buy The Rights is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Buy The Rights for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Buy The Rights has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Buy The Rights belongs to these categories: Card Game, Movies / TV / Radio theme, and Party Game. Its main mechanics are Player Judge, Storytelling, and Acting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Buy The Rights are: Tommy Day, Chad Yadon, Michelle Yadon, and Riley Day. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Buy The Rights as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.