Bywater's War: The United States Battles Japan for Control of the Pacific 1926-1940
BGG rating
7.4

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955

Bywater's War: The United States Battles Japan for Control of the Pacific 1926-1940

2013

Rules assistance for Bywater's War: The United States Battles Japan for Control of the Pacific 1926-1940

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 12+
  • Complexity 3.0/5

Rules assistant for Bywater's War: The United States Battles Japan for Control of the Pacific 1926-1940

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bywater's War: The United States Battles Japan for Control of the Pacific 1926-1940 is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2013 for 2–12 players and ages 12 and up. It was designed by Bob Eldridge and its main mechanics are Hexagon Grid and Simulation.

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About the game

From the publisher's website: In the late 1920s, naval analyst and former spy Hector C. Bywater wrote what today would be called a "techno-thriller." His novel described a hypothetical conflict between Japan and the USA, set in his near future, 1931. His background in naval tactics, ship design, and history made him the perfect choice to write the story, and it proved to be wildly popular. In addition to being well-written and exciting, he described many advances in naval technology, such as the rise of naval aviation. But his story was also rooted in the past (including the use of poison gas), and concluded with a Jutland-style clash between the two great fleets. Designer Bob Eldridge has transformed Bywater's novel into a gaming supplement of 30 scenarios for Command at Sea. Ship statistics include not only real-world units like the pre-war US and Japanese battleships, but also the ships that Mr. Bywater created for his story - the Alaska-class aircraft carriers and the Nagasaki-class supersubmarine. In addition he has included scenarios for another three campaigns, each determined by different historical events in 1926, 1932, and 1939. These also feature a mix of real-world and hypothetical units, like the US Lexington class, which were planned as battlecruisers until the Washington Naval Treaty. Contents: - 128-page booklet including 30 scenarios and stats, grouped in four separate campaigns. - Two counter sheets of historical, hypothetical, and fictional units. Not included but needed for play: Command at Sea 4th Edition Rules.

Designers

Publishers

  • Clash of Arms Games
  • Admiralty Trilogy Group

Questions and answers

Bywater's War: The United States Battles Japan for Control of the Pacific 1926-1940 supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.