
- BGG rank
- BGG #2,209
- BGG rating
- 6.9
Empire's End
- 2–4 players
- 45–60 min
- Complexity 2.4/5
- 2023

2008
Rules assistance for Byzanz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Byzanz is a board game released in 2008 for 3–6 players, 45 minutes per game, and ages 8 and up. It was designed by Emanuele Ornella and its main mechanics are Hand Management, Set Collection, and Auction / Bidding.
You are a merchant in Byzantium and you are trying to have the most profit from the markets inside the city. Bid for the best stock of goods and find the right moment to sell your collected wares. And do not forget to go to the main market for a good deal! Players are merchants and bid on offers from the market to collect as many sets of 3 cards of the same good. The game ends when all cards have been auctioned and the player with the highest total of good cards wins. Cards are both: money on your hand for bidding and points for scoring in each set sold. Goods cards and merchant cards are shuffled together and form the stack of goods to be auctioned. Depending on number of players offer cards from 1 to 6 are used (eg 4 players, cards 2,3,4,5) with the highest card on top. The highest offer card is used to draw that number of goods to make the actual offer on the table. Players start with 4 goods cards in their hand as money for bidding. Players bid in clockwise order increasing their bid at least by 1 - or they pass. Last player with a bid will win the total offer. The bidding cards (= good cards from the players hand) will be placed face up and sorted by kind into the market. Also one of the cards of the offer he won has to be paid as "tax" to the market also- players choice. Than he takes all the other cards of the offer into his hand and he also places the offer card of the actual bid in front of him. He is not allowed to bid again in this round. Game goes on with the next highest offer card giving the number of goods making the new offer. So each round each player win different a decreasing number of good cards. When all offers are gone the open market is usually filled with goods. Than the player with the lowest offer card - the same player who won the most less good cards - has free choice to take all cards of one kind from the goods in the market. Often this is a really great grab! Following rounds are played the same way until all goods have been auctioned. Players can also sell sets consisting of exactly 3 cards of the same good from their hands whenever they want. That is no real sale but players hold the highest card of each set for scoring. Merchant cards can be used as a joker - even two merchants are allowed in a set of 3 goods. Although merchant cards have a value of 0, a set of 3 merchants will score 5 points! 96 cards with 6 different goods (eg cloth, wine, spice) - each good with values 1 (6x), 2 (5x,) 3 (3x), and 4 (2x) 16 merchant cards value 0 but replacing any card you want in a set 6 offer cards (from 1 to 6) showing the number of cards to be auctioned 2 market cards where to place cards spend for bidding and "tax" cards
Byzanz supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Byzanz is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Byzanz for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Byzanz has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Byzanz belongs to these categories: Card Game and Economic. Its main mechanics are Hand Management, Set Collection, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Byzanz are: Emanuele Ornella. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Byzanz as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.