'CA' Tactical Naval Warfare in the Pacific, 1941-45
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BGG #29,646
BGG rating
5.4

'CA' Tactical Naval Warfare in the Pacific, 1941-45

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Rules assistance for 'CA' Tactical Naval Warfare in the Pacific, 1941-45

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 120 min
  • 12+
  • Complexity 2.5/5

Rules assistant for 'CA' Tactical Naval Warfare in the Pacific, 1941-45

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

'CA' Tactical Naval Warfare in the Pacific, 1941-45 is a board game released in 1973 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Tactical WW II combat game in the pacific, Strategy & Tactics magazine #38. Counters represent individual battleships, battlecruisers, heavy and light cruisers, and destroyers, with varying characteristics to recreate seven famous battles in the Pacific Theater, plus three other hypothetical scenarios that could have occured. All the essential elements of surface combat are recreated, including gunnery, torpedoes, varying types of damage, night sighting, and momentum. Battles include Savo Island, (2) Guadalcanal, Cape Esperance, Tassafaronga, Kolombangara, and Augusta Bay. The hypotheticals pit the Yamato, Nagato, and Hiei, with screening escorts, against the Iowa, North Carolina, and Maryland with similar fleet composition in one scenario, with the others equally interesting. There's a list of wartime ships available to the USN and IJN to keep you busy. Unlike other naval games of the time, the map is a single 22"x35" sheet and the various scenarios recognize certain land masses.

Designers

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

'CA' Tactical Naval Warfare in the Pacific, 1941-45 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.