
- BGG rank
- BGG #13,174
- BGG rating
- 7.2
War in the Pacific: The Campaign Against Imperial Japan, 1941-45
- 1–6 players
- 360 min
- Complexity 4.4/5
- 1978

Rules assistance for 'CA' Tactical Naval Warfare in the Pacific, 1941-45
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
'CA' Tactical Naval Warfare in the Pacific, 1941-45 is a board game released in 1973 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Tactical WW II combat game in the pacific, Strategy & Tactics magazine #38. Counters represent individual battleships, battlecruisers, heavy and light cruisers, and destroyers, with varying characteristics to recreate seven famous battles in the Pacific Theater, plus three other hypothetical scenarios that could have occured. All the essential elements of surface combat are recreated, including gunnery, torpedoes, varying types of damage, night sighting, and momentum. Battles include Savo Island, (2) Guadalcanal, Cape Esperance, Tassafaronga, Kolombangara, and Augusta Bay. The hypotheticals pit the Yamato, Nagato, and Hiei, with screening escorts, against the Iowa, North Carolina, and Maryland with similar fleet composition in one scenario, with the others equally interesting. There's a list of wartime ships available to the USN and IJN to keep you busy. Unlike other naval games of the time, the map is a single 22"x35" sheet and the various scenarios recognize certain land masses.
'CA' Tactical Naval Warfare in the Pacific, 1941-45 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 'CA' Tactical Naval Warfare in the Pacific, 1941-45 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 'CA' Tactical Naval Warfare in the Pacific, 1941-45 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
'CA' Tactical Naval Warfare in the Pacific, 1941-45 has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
'CA' Tactical Naval Warfare in the Pacific, 1941-45 belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 'CA' Tactical Naval Warfare in the Pacific, 1941-45 are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 'CA' Tactical Naval Warfare in the Pacific, 1941-45 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.