
- BGG rank
- BGG #16,353
- BGG rating
- 6.3
Patrol!: Man-to-Man Combat in the 20th Century
- 1–3 players
- 240 min
- Complexity 3.3/5
- 1974

1973
Rules assistance for Solomons Campaign: Air, Land, and Sea Warfare, Pacific 1942
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Solomons Campaign: Air, Land, and Sea Warfare, Pacific 1942 is a board game released in 1973 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Area Movement, Dice Rolling, and Simultaneous Action Selection.
Historical simulation of the Air-Sea-Land campaign waged on and around Guadalcanal in 1942. Game begins with US invasion and portrays the subsequent Japanese attempts to retake this strategic area and the American efforts to hold it. Each Turn simulates a week of real time, during which players deploy, have combat and attempt to achieve objectives. Has a simultaneous movement system, in which players secretly plan their movement. 200 counters
Solomons Campaign: Air, Land, and Sea Warfare, Pacific 1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Solomons Campaign: Air, Land, and Sea Warfare, Pacific 1942 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Solomons Campaign: Air, Land, and Sea Warfare, Pacific 1942 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Solomons Campaign: Air, Land, and Sea Warfare, Pacific 1942 has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Solomons Campaign: Air, Land, and Sea Warfare, Pacific 1942 belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Area Movement, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Solomons Campaign: Air, Land, and Sea Warfare, Pacific 1942 are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Solomons Campaign: Air, Land, and Sea Warfare, Pacific 1942 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.