
- BGG rank
- BGG #21,347
- BGG rating
- 6.1
Bingolino
- 2–4 players
- 20 min
- Complexity 1.3/5
- 2018

2002
Rules assistance for Cairo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cairo is a board game released in 2002 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Günter Burkhardt and its main mechanics are Dice Rolling.
Game about building pyramids. Your ship sails up and down the Nile, while you flick blocks, big blocks, and dice off the top of the ship hoping to get them to land at building sites. Then you can use blocks collected at the sites to build pyramids for more points, and the majority of blocks on a site gets the most points. Also, a die chooses which finger you have to use to flick the blocks. Kind of a golf/billiards/El Grande hybrid.
Cairo supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cairo is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cairo for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cairo has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cairo belongs to these categories: Dice and Action / Dexterity. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cairo are: Günter Burkhardt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cairo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.