
- BGG rank
- BGG #25,020
- BGG rating
- 5.9
TOKYO GAME SHOW
- 2–6 players
- 20–30 min
- Complexity 1.0/5
- 2019

1965
Rules assistance for Call My Bluff
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Call My Bluff is a board game released in 1965 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Philip Hindin and Mark Goodson and its main mechanics are Betting and Bluffing.
This game is very similar to Balderdash but doesn't use a board. Each player has six betting cards. Three cards with values from 5 - 15 labeled "True" and four cards with values labeled from 5 - 20 "Bluff". A card is selected and four definitions are read out loud. Three definitions are listed and the active player makes up the fourth. Players then place a bet based on one of the definitions. The players whom have correctly predicted the result get the points they have bet. The incorrect bets are given to the active player. The first player to score 250 pts wins. This game has lots of cards. 672 bluff cards are included and each card has two words.
Call My Bluff supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Call My Bluff is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Call My Bluff for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Call My Bluff belongs to these categories: Card Game, Movies / TV / Radio theme, and Party Game. Its main mechanics are Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Call My Bluff are: Philip Hindin and Mark Goodson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Call My Bluff as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.