
- BGG rank
- BGG #11,046
- BGG rating
- 7.3
Oh Crab!
- 2–5 players
- 40–60 min
- Complexity 2.0/5
- 2025

2022
Rules assistance for Call of Madness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Call of Madness is a board game released in 2022 for 1–4 players, 40–80 minutes per game, and ages 14 and up. It was designed by Szymon Maliński and Bartłomiej Zielonka and its main mechanics are Hand Management, Take That, and Deck, Bag, and Pool Building.
In this tower defense game you play as the priests of the Cthulhu cults who are trying to summon this Great Ancient One. However, it will not be so simple, because apart from the investigators themselves, you are also disturbed by other cults that strive for the same as you. Players sacrifice their cultists to gain the powers of the Ancient Ones, and to obtain their blessing. Each investigator is possessed by madness that strengthens his abilities. By defeating an investigator, players gain its essence, which in turn allows them to strengthen their actions. Fight, sacrifice cultists and destroy enemies, so that you have the honor of summoning the most famous god of works of Lovecraft, H. P. Lovecraft. —description from the designer
Call of Madness supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Call of Madness is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Call of Madness for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Call of Madness has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Call of Madness belongs to these categories: Fantasy, Fighting, and Horror. Its main mechanics are Hand Management, Take That, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Call of Madness are: Szymon Maliński and Bartłomiej Zielonka. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Call of Madness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.