
- BGG rank
- BGG #3,634
- BGG rating
- 6.9
Call to Adventure: The Stormlight Archive
- 1–4 players
- 30–60 min
- Complexity 2.0/5
- 2020

Rules assistance for Call to Adventure: Kickstarter Exclusive Card Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Call to Adventure: Kickstarter Exclusive Card Pack is an expansion for Call to Adventure released in 2019 for 1–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Johnny O'Neal and its main mechanics are Set Collection, Dice Rolling, and Storytelling.
A set of six cards (3 heroes, 3 antiheroes) available to original backers of the Call to Adventure Kickstarter. These were packaged together but separate from the base game box. Call of the Wild 1 Triumph This turn, gain +1 to attempt a Triumph path, or +2 to attempt a Nature path Word of Honor 1 Triumph This turn, gain +1 to attempt a Triumph path, or +2 to attempt a Justice path Leap of Faith 1 Triumph This turn, gain +1 to attempt a Triumph path, or +2 to attempt a Divinity path Necessary Evil 1 Tragedy This turn, gain +1 to attempt a Tragedy path, or +2 to attempt a Villainy path Occult Secret 1 Tragedy This turn, gain +1 to attempt a Tragedy path, or +2 to attempt a Arcana path Blind Ambition 1 Tragedy This turn, gain +1 to attempt a Tragedy path, or +2 to attempt a Royalty path This pack of 6 cards was also available as part of the Call to Adventure: Epic Origins Kickstarter campaign, where it was called the "Forgotten Feats" pack.
Call to Adventure: Kickstarter Exclusive Card Pack supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Call to Adventure: Kickstarter Exclusive Card Pack is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Call to Adventure: Kickstarter Exclusive Card Pack for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Call to Adventure: Kickstarter Exclusive Card Pack belongs to these categories: Card Game, Fantasy, and Dice. Its main mechanics are Set Collection, Dice Rolling, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Call to Adventure: Kickstarter Exclusive Card Pack are: Johnny O'Neal. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Call to Adventure: Kickstarter Exclusive Card Pack as an expansion for Call to Adventure. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Call to Adventure to use it. Check that your edition of Call to Adventure is compatible, as some expansions were revised between editions.