Call to Adventure
BGG rank
BGG #1,137
BGG rating
7.1

Call to Adventure

2019

Rules assistance for Call to Adventure

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–60 min
  • 13+
  • Complexity 2.0/5

For 1 player

Rules assistant for Call to Adventure

What would you like to know?

Answers come from the official rulebook, with the page to check.

Call to Adventure is a board game released in 2019 for 1–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Johnny O'Neal and Christopher O'Neal and its main mechanics are Set Collection, Dice Rolling, and Variable Set-up.

Expansions

Similar games

About the game

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

Publishers

  • asmodee
  • Hobby Japan
  • Rebel Sp. z o.o.
  • Gémklub
  • Brotherwise Games
  • GaGa Games
  • Game Harbor
  • MINDOK

Questions and answers

Call to Adventure supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.