
- BGG rating
- 7.3
Camel Up: Supercup
- 2–10 players
- 30–45 min
- Complexity 1.7/5
- 2015

2014
Rules assistance for Camel Up
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Camel Up is a board game released in 2014 for 2–8 players, 20–30 minutes per game, and ages 8 and up. It was designed by Steffen Bogen and its main mechanics are Roll / Spin and Move, Track Movement, and Variable Set-up.
In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! Players roll all 5 dice to setup the start positions of the camels. On each leg, players pick one betting card for each color camel, showing how many coins they will win/lose, depending on the camel's position after the leg. The dice are then rolled in the pyramid dice roller, which allows one die to come out at a time and moves the matching color camel. Players can also place oasis cards to earn extra coins. After all 5 camels are moved, bets are resolved and a new leg start. Play continues until a camel passes the finish line. Once a camel crossess the finish line, all end of race bets are resolved and the player with the most coins wins.
Camel Up supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Camel Up is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Camel Up for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Camel Up has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Camel Up belongs to these categories: Animals, Dice, and Racing. Its main mechanics are Roll / Spin and Move, Track Movement, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Camel Up are: Steffen Bogen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Camel Up as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.