
- BGG rank
- BGG #9,028
- BGG rating
- 7.2
Great War at Sea: Jutland
- 2 players
- 30–120 min
- Complexity 3.1/5
- 2006

Expansion for Eastern Front: A Panzer Grenadier Game
2008
Rules assistance for Campaigns & Commanders: War in the East, 1939-1945 – A Panzer Grenadier Campaign Book
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Campaigns & Commanders: War in the East, 1939-1945 – A Panzer Grenadier Campaign Book is an expansion for Eastern Front: A Panzer Grenadier Game released in 2008 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Doug McNair and David Murray (II) and its main mechanics are Role Playing and Hexagon Grid.
Panzer Grenadier: Campaigns and Commanders is a new series of book supplements that adds campaign games and World War II roleplaying to our long-running Panzer Grenadier game system. The series introduces new rules that let Panzer Grenadier players create Leader Characters representing officers in the armies of the great powers that fought World War II. Leader Characters participate in battle scenarios just like normal Panzer Grenadier leaders, but have far more detailed skills and abilities that add a whole new dimension to Panzer Grenadier play. Each book in the series includes historical campaign games that let Leader Characters fight a sequence of battles where they can gain combat experience, improve their leadership abilities and acquire new skills. Most importantly, Leader Characters can earn medals for bravery and move up the ranks so that by the end of the campaign they can be high-ranking officers in command of large military formations. Leader Characters who survive a campaign can move on to new campaigns later in the war. In addition to the campaign game scenarios, each book includes rules that let players design their own scenarios and create their own campaigns. There is a detailed point-based force-generation system for players who want to plan an entire campaign in advance, and a random scenario generation system for players who want maximum “Fog of War” in their campaigns. This gives the system infinite re-playability and lets players take their Leader Characters into any World War II combat situation imaginable. War in the East includes the campaign games "The September Campaign: 1939," “Barbarossa: 1941,” and “The Battle for Germany: 1945.” It also includes historical articles and strategy tips on how to use Leader Characters in battle. It is not playable by itself, but requires ownership of Eastern Front Deluxe, Road to Berlin and White Eagles to enjoy all of the campaigns.
Campaigns & Commanders: War in the East, 1939-1945 – A Panzer Grenadier Campaign Book supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Campaigns & Commanders: War in the East, 1939-1945 – A Panzer Grenadier Campaign Book is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Campaigns & Commanders: War in the East, 1939-1945 – A Panzer Grenadier Campaign Book for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Campaigns & Commanders: War in the East, 1939-1945 – A Panzer Grenadier Campaign Book has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Campaigns & Commanders: War in the East, 1939-1945 – A Panzer Grenadier Campaign Book belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Role Playing and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Campaigns & Commanders: War in the East, 1939-1945 – A Panzer Grenadier Campaign Book are: Doug McNair and David Murray (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Campaigns & Commanders: War in the East, 1939-1945 – A Panzer Grenadier Campaign Book as an expansion for Eastern Front: A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Eastern Front: A Panzer Grenadier Game to use it. Check that your edition of Eastern Front: A Panzer Grenadier Game is compatible, as some expansions were revised between editions.