
- BGG rank
- BGG #23,630
- BGG rating
- 5.8
Jurassic World: The Boardgame
- 2–6 players
- 45–90 min
- Complexity 2.4/5
- 2018

2021
Rules assistance for Candy Crush DUEL: Pocket Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Candy Crush DUEL: Pocket Edition is a board game released in 2021 for 2 players, 15–30 minutes per game, and ages 8 and up. It was designed by René Groen and its main mechanics are Dice Rolling, Pattern Building, and Grid Coverage.
Candy Crush DUEL the pocket edition is the smaller and easier version of the usual Candy Crush DUEL. 2 players battle each other by rolling dice and selecting candy to place on a grid. By creating the correct combinations, players score points. When the grid is full or there are no candy's left to place, the player with the most points wins. —description from the publisher
Candy Crush DUEL: Pocket Edition supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Candy Crush DUEL: Pocket Edition is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Candy Crush DUEL: Pocket Edition for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Candy Crush DUEL: Pocket Edition belongs to these categories: Dice, Video Game Theme, and Abstract Strategy. Its main mechanics are Dice Rolling, Pattern Building, and Grid Coverage. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Candy Crush DUEL: Pocket Edition are: René Groen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Candy Crush DUEL: Pocket Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.