
- BGG rank
- BGG #22,464
- BGG rating
- 5.8
Bushwhackin' Varmints out of Sergio's Butte
- 2–6 players
- 20 min
- Complexity 1.3/5
- 2007

2002
Rules assistance for Cannibal Pygmies in the Jungle of Doom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Cannibal Pygmies in the Jungle of Doom is a board game released in 2002 for 2–6 players, 20 minutes per game, and ages 12 and up. It was designed by Stephen Tassie and its main mechanics are Variable Player Powers and Hand Management.
The second game in the B-Movie Series of card games. This game has a jungle adventure theme with homagesto Tomb Raider, Indiana Jones, and cliches from various other adventure movies. Throughout the game the players create a movie by playing characters, props, and locations. There are also creature cards that target other players' movies and Special FX cards that perform various actions such as modifying attacks or hindering other players. The goal of the game is to have the movie with the most points when the "Roll the Credits" card is played or when the draw deck runs out. From the publisher: "From the Producer and Director of Grave Robbers from Outer Space comes a New Low in B-Movies: Cannibal Pygmies in the Jungle of Doom. Swing into adventure as the Jungle Queen and Skippy the Wonder Dog. Come face to face with Dinosaurs, Nazis, and Dancing Haitian Voodoo Zombies! Will the Great White Hunter escape the clutches of the Native Chieftans' Daughter? Will he? WILL HE?!? 120 card stand-alone game for 2 - 6 players. 100% Compatible with Grave Robbers from Outer Space --- just shuffle them together! Easy to learn, fun to play. Running time: 20 to 40 minutes. This game is rated PG-13."
Cannibal Pygmies in the Jungle of Doom supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cannibal Pygmies in the Jungle of Doom is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cannibal Pygmies in the Jungle of Doom for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cannibal Pygmies in the Jungle of Doom has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cannibal Pygmies in the Jungle of Doom belongs to these categories: Card Game, Fighting, and Humor. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cannibal Pygmies in the Jungle of Doom are: Stephen Tassie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cannibal Pygmies in the Jungle of Doom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.