Captain's Log #13
BGG rating
9.1

Expansion for Federation & Empire

Captain's Log #13

1993

Rules assistance for Captain's Log #13

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Captain's Log #13

    What would you like to know?

    Answers come from the official rulebook, with the page to check.

    Captain's Log #13 is an expansion for Federation & Empire released in 1993. It was designed by Stephen V. Cole, Steven P. Petrick, Frank M. Crull, Graeme Cree, Felix Hack, Mark Schultz, Marc Spencer Cocherl, Bill Heim, Evelio Perez-Albuerne, Anthony Medici, David W. Crump, Howard Anderson, Stephen Newberg, Mike Lay, Barton Bolmen, Walt Mizia, Warren Okuma, Mark J. Kicmol, Alan M. Gopin, Bill Barsh, Jim Townsend, Jay Clendenny, and Troy Hammermann and its main mechanics are Simultaneous Action Selection and Hexagon Grid.

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    About the game

    Excerpted from the back of the book Best of Nexus The best of the classic NEXUS files, completely revised and updated for the Captain's Edition! Featured Scenarios & Items: Complete rules for the ISC (including Order of Battle, Counters, and rules) published here for the first time! Federation & Empire tactic notes & combat missions. Scenarios: The Hydran Expedition and The Second Federation-Kzinti War. Also includes: Klingon Battlecruisers (four previously unpublished SSDs); Tactics; and Academy (the Commander and his cadets discuss classic SFB strategy & maneuvers).

    Questions and answers

    Captain's Log #13 belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Simultaneous Action Selection and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.