
- BGG rank
- BGG #4,453
- BGG rating
- 7.5
Federation Commander: Klingon Border
- 2–8 players
- 60 min
- Complexity 3.4/5
- 2005

Rules assistance for Captain's Log #16
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Captain's Log #16 is an expansion for Federation & Empire released in 1994. It was designed by Stephen V. Cole, Steven P. Petrick, Bruce H. Graw, Ken Burnside, Jeff Laikind, Mike Lay, Michael C. LaBossiere, and Robert Hamilton, IV and its main mechanics are Simultaneous Action Selection and Hexagon Grid.
Excerpted from the back of the book New Expanded Format: More pages, features, and fun! A Sense of Obligation: A daring hostage rescue in Tholian space but does the captain have his own agenda? Database: SFB conventions, Why:, Proposals Board, Ask Kommodore Ketrick, the Input Guide, Ten Good Questions, Command the Future, Five Examples, Battleforce 1400, Build and SFB group, and more The FRAX: A special 16-page SSD book, many never seen anywhere before! Tactics: The Captain holds a seminar on X-Ships, Uncle Ardak provides advic3e. A Kzinti finds Victory at GenCon, Plus 37 new Term Papers, each a key to victory! Eight New Ships: Four new maulers, Fed DDX, Klingon DSXD, Jindarian shipyard cruisers. Universe: The Vudar in Prime Directive, Star Fleet Missions variants, Scouts in Warlord Index: Every character, story, monster, planet, and military unit in the Star Fleet Universe Featured Scenarios: Stop the Jindarians! Rescue hostages from Tholian space. Intercept a convoy! There's a Q-ship inside your convoy. Take a Federation Mauler into a Nest of Andromedan Vipers! Hunt down the Klingon mauler Siegebreaker. Tackle a new monster: the Mulakee. Rescue a Convoy from a zone where it's Hotter than Blazes. X-ships meet in a Slugfest. Federation & Empire: Allowed Substitutions Table, Fed & Empire, 11 Tactical notes, Balancing Fleets in the Free Campaign, Federation Warlords, Updates, PF Flotillas from the Total War
Captain's Log #16 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Captain's Log #16 belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Simultaneous Action Selection and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Captain's Log #16 are: Stephen V. Cole, Steven P. Petrick, Bruce H. Graw, Ken Burnside, Jeff Laikind, Mike Lay, Michael C. LaBossiere, and Robert Hamilton, IV. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Captain's Log #16 as an expansion for Federation & Empire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Federation & Empire to use it. Check that your edition of Federation & Empire is compatible, as some expansions were revised between editions.