Captain's Wager: The Maelstrom
BGG rating
6.3

Expansion for Captain's Wager

Captain's Wager: The Maelstrom

2015

Rules assistance for Captain's Wager: The Maelstrom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 20–40 min
  • 12+
  • Complexity 1.5/5

Rules assistant for Captain's Wager: The Maelstrom

What would you like to know?

Answers come from the official rulebook, with the page to check.

Captain's Wager: The Maelstrom is an expansion for Captain's Wager released in 2015 for 2–5 players, 20–40 minutes per game, and ages 12 and up. It was designed by Jonathan Hager and its main mechanics are Hand Management, Push Your Luck, and Betting and Bluffing.

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About the game

A great storm ravages the skies, grinding airships to kindling and sending pirate crews scrambling. Whole crews are sucked in and spirits drift out, bringing curses and spreading chaos. as the haunting worsens, you risk losing your loot and being doomed to captain a ghost ship for all eternity. Maelstrom is an expansion for Captain's Wager which adds: 4 Crew Cards 30 Haunt Cards 15 Treasure Cards And a Haunt Mechanic giving players an extra resource to manage if they wish to resist the rising haunt levels and avoid becoming a ghost ship incapable of winning with mortal wealth.

Questions and answers

Captain's Wager: The Maelstrom supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.