
- BGG rank
- BGG #5,150
- BGG rating
- 6.6
Pacific Typhoon
- 3–7 players
- 60–120 min
- Complexity 2.0/5
- 2008

Rules assistance for Cards at Sea
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cards at Sea is an expansion for Naval War released in 2011 for 3–9 players and ages 12 and up. It was designed by Mike Sanches and its main mechanics are Hand Management.
This expansion includes: Over 100 new units, almost tripling the number of ships (BB's & CV's) in the game: The rest of the German, Italian, Japanese, British, and U.S. fleets are included. Modified ships (the Japanese Battleship/Carrier Conversions) are included. The French, Russian, and Greek fleets are included. Land-Based Air (LBA) is included. Complete rules for the new units and scenarios are included: Simply add the new ships and play normally. A "Naval Air War" game that not only places the proper emphasis on the air arm of the fleet, but maintains the fast-paced action of the game. A two-player, multi-battle campaign game where the Axis and Allied players fight the course of the war in less than 2 hours. [Description taken from VAIPA website] Expands: Naval War
Cards at Sea supports 3–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Cards at Sea for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cards at Sea belongs to these categories: Card Game, Wargame, and Nautical. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cards at Sea are: Mike Sanches. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cards at Sea as an expansion for Naval War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Naval War to use it. Check that your edition of Naval War is compatible, as some expansions were revised between editions.