Cards at Sea
BGG rating
7.7

Expansion for Naval War

Cards at Sea

2011

Rules assistance for Cards at Sea

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–9 players
  • 12+

Rules assistant for Cards at Sea

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cards at Sea is an expansion for Naval War released in 2011 for 3–9 players and ages 12 and up. It was designed by Mike Sanches and its main mechanics are Hand Management.

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About the game

This expansion includes: Over 100 new units, almost tripling the number of ships (BB's & CV's) in the game: The rest of the German, Italian, Japanese, British, and U.S. fleets are included. Modified ships (the Japanese Battleship/Carrier Conversions) are included. The French, Russian, and Greek fleets are included. Land-Based Air (LBA) is included. Complete rules for the new units and scenarios are included: Simply add the new ships and play normally. A "Naval Air War" game that not only places the proper emphasis on the air arm of the fleet, but maintains the fast-paced action of the game. A two-player, multi-battle campaign game where the Axis and Allied players fight the course of the war in less than 2 hours. [Description taken from VAIPA website] Expands: Naval War

Questions and answers

Cards at Sea supports 3–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.