Naval War
BGG rank
BGG #7,276
BGG rating
6.3

Naval War

1979

Rules assistance for Naval War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–9 players
  • 45 min
  • 12+
  • Complexity 1.4/5

For 3 players

Rules assistant for Naval War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Naval War is a board game released in 1979 for 3–9 players, 45 minutes per game, and ages 12 and up. It was designed by S. Craig Taylor and Neil Zimmerer and its main mechanics are Hand Management, Take That, and Dice Rolling.

Expansions

Similar games

About the game

NAVAL WAR is a card wargame of skill, and luck that is based on World War II naval combat. Each player controls a "fleet" of warships, and attempts to sink the other player's ships. The battleships, aircraft carriers, and battlecruisers of WWII roam the seas again! In this unique card game, three to six players command a "fleet" of the world's most feared ships. Drawn from a deck of 54 cards, you might get the Bismark, Gneisenau, Prince of Wales, Hood, Ark Royal, Roma, New Jersey, Enterprise, Shokaku, or even the gigantic Yamato, the largest battleship ever used in battle! Using another 108 card deck, you can attack the enemy with salvos from your guns, make carrier strikes, destroyer torpedo attacks, raids by submarines or torpedo boats, or set up minefields. NAVAL WAR is based on historical data, but is is a quick play "beer and pretzels" game rated 1 on the Avalon Hill complexity scale (1-easy to 10-hard) Expanded by: Cards at Sea (VAIPA Express)

Questions and answers

Naval War supports 3–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.