
- BGG rank
- BGG #3,404
- BGG rating
- 7.4
Carnival Zombie: 2nd Edition
- 1–6 players
- 45–120 min
- Complexity 3.3/5
- 2022

2013
Rules assistance for Carnival Zombie
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Carnival Zombie is a board game released in 2013 for 1–6 players, 120 minutes per game, and ages 12 and up. It was designed by Matteo Santus and its main mechanics are Variable Player Powers, Area Movement, and Point to Point Movement.
The ancient manuscripts talk about a Leviathan, a huge creature lying on the silt bed of the lagoon on whose back the city has its foundations. All manuscripts agree on its eternal sleep and they all tell that the beast will wake up one day, shaking the city from its muddy roots, smashing the vitrified stilts on which the city stands, and crashing it into the seething sea where the monster will rise. The ancients say, however, that there will be signs; it is written that the Venetians will feel the tremors, that they would therefore save themselves from the monster, who will recover his freedom by plunging into the waves a deserted city. But there were no signs. What ancients did not know is that the Leviathan is not alive. For centuries, the city lived and prospered on the back of a corpse. That corpse, though, is now awakening – and with it the dead arise from the lagoon... In the cooperative game Carnival Zombie, players lead a group of characters who are fleeing on terra firma from the terror that has emerged from the lagoon of Venice. This group of characters must make its way through hordes of rotting "Infected" to leave the city, and players need to rush as the Leviathan upon which the foundations of Venice were built is awakening. Thus, it's only a matter of time before the city sinks in the dark waters of the lagoon. Each game is divided into several nights and days. During the nights, players hide in trenches behind the barricades to resist the attacks of the Infected. During the day, players move through the city, which is shaken by tremors. The Infected are drawn by the groans of the Leviathan in the abyss to help their master free itself from the rotting stilts that nail it to the silt bed. Players have several ways to get out of town, but little time to do it – and their path is hindered by the bosses, the most implacable servants of the Leviathan. If the players do make it out, they can assess their skills – and set a goal for next time – by counting the points scored during the game.
Carnival Zombie supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Carnival Zombie is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Carnival Zombie for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Carnival Zombie has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Carnival Zombie belongs to these categories: Horror, Zombies, and Action / Dexterity. Its main mechanics are Variable Player Powers, Area Movement, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Carnival Zombie are: Matteo Santus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Carnival Zombie as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.