Castle Panic: The Wizard's Tower
BGG rating
7.4

Expansion for Castle Panic

Castle Panic: The Wizard's Tower

2011

Rules assistance for Castle Panic: The Wizard's Tower

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 90 min
  • 12+
  • Complexity 2.1/5

Rules assistant for Castle Panic: The Wizard's Tower

What would you like to know?

Answers come from the official rulebook, with the page to check.

Castle Panic: The Wizard's Tower is an expansion for Castle Panic released in 2011 for 1–6 players, 90 minutes per game, and ages 12 and up. It was designed by Justin De Witt and its main mechanics are Hand Management, Dice Rolling, and Cooperative Game.

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About the game

The Wizard's Tower is an expansion for the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells...and you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six dangerous new Mega-Boss Monsters, including the Dragon and the Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high, but so is the adventure. Can you survive more panic and defend The Wizard's Tower?

Questions and answers

Castle Panic: The Wizard's Tower supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.