
- BGG rank
- BGG #24,991
- BGG rating
- 5.8
Alcazar
- 2 players
- 30 min
- Complexity 1.7/5
- 1978

1984
Rules assistance for Cats' Mansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cats' Mansion is a board game released in 1984 for 2–4 players, 20 minutes per game, and ages 10 and up. It was designed by Martin Davison and Judith Duffey and its main mechanics are Area Movement, Grid Movement, and Secret Unit Deployment.
In a great country mansion there live, in great luxury, four cats. As all cats, they are totally unlike each other, both in appearance and in character....The cats do not like each other and are also competitive. The first cat to get it's object, Wins! Each player gets a cat and an object card, these are kept throughout the game and do not change. These represent the player's cat and the object that cat dreams about. Players will try to keep these two cards secret, while trying to meet CAT & OBJECT on the board to win the game. Any player can move any cat and any object. A total of 4 moves are granted per turn. No dice are involved. The Meow cards are used to send cats directly to certain rooms, either to hassle your opponents or to help your own cat. The purrr cards cancel a Miaow card, but they need to be played on the same particular cat. There is also hissing when cats pass each other!!
Cats' Mansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cats' Mansion is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cats' Mansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cats' Mansion has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cats' Mansion belongs to these categories: Card Game and Animals. Its main mechanics are Area Movement, Grid Movement, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cats' Mansion are: Martin Davison and Judith Duffey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cats' Mansion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.