Cave Pilot 55: Stay Frosty Expansion
BGG rating
7.0

Expansion for Cave Pilot 55

Cave Pilot 55: Stay Frosty Expansion

2017

Rules assistance for Cave Pilot 55: Stay Frosty Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 14+

Rules assistant for Cave Pilot 55: Stay Frosty Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cave Pilot 55: Stay Frosty Expansion is an expansion for Cave Pilot 55 released in 2017 for 1–4 players and ages 14 and up. It was designed by Martijn Weterings and its main mechanics are Dice Rolling, Modular Board, and Open Drafting.

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About the game

The goal of this ice themed expansion is to fly the cave, collect reputation points and destroy or face the flying Ice Skeleton. The flying Ice Skeleton is accompanied by an Ice Mummy and an Ice Ghost, whereas you can also end up in an Ice Storm or been fired at by an Ice Ray. In a game of Cave Pilot 55 that makes use of large beasts like the flying Ice Skeleton, the cave is slid outward to create a small corridor. This corridor can be used to place the large flying beast in the center of the cave. On top of the regular 'static' challenges, the flying Ice Skeleton presents an extra moving obstacle affecting its surroundings. Each turn the beast moves 1 or 2 positions through the cave. Based on the strengths and weaknesses of the beast, players need to strategically plan and time their route through the cave.

Questions and answers

Cave Pilot 55: Stay Frosty Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.