
- BGG rank
- BGG #24,637
- BGG rating
- 6.0
COLORS
- 2 players
- 10 min
- Complexity 1.2/5
- 2008

2007
Rules assistance for Caveman
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Caveman is a board game released in 2007 for 2–6 players, 60 minutes per game, and ages 6 and up. It was designed by Terry Shaw, Simon Hall, Magdalene Vrijland, and Matthew Hall and its main mechanics are Area Majority / Influence.
CAVEMAN: can your tribe survive? is a survival game where your objective is to become the dominant tribe on Volcano Island. It's a harsh world, where marauding dinosaurs cause chaos, other tribes attack you, and you struggle to help your cave kids survive into adulthood. Players start from the corner spaces of a hexagonal island, and slowly spread out over the island, looking for resources to help them survive and prosper. The winner is the first player to either expand their population to eight adults, collect all five available resource types, or the player who has made the most progress when the action card deck expires.
Caveman supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Caveman is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Caveman for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Caveman has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Caveman belongs to these categories: Dice, Exploration, and Prehistoric. Its main mechanics are Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Caveman are: Terry Shaw, Simon Hall, Magdalene Vrijland, and Matthew Hall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Caveman as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.