
- BGG rating
- 2.0
Mortem et Gloriam: Battles of the Great Commanders 1 – Age of Attila
- 2 players
- 2020

2016
Rules assistance for Mortem et Gloriam: Wargames Rules 2000BC to 1500AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Mortem et Gloriam: Wargames Rules 2000BC to 1500AD is a board game released in 2016 for 2 players and 120–180 minutes per game. It was designed by Simon Hall and its main mechanics are Dice Rolling and Measurement Movement.
Mortem et Gloriam (MeG for short) is a wargame where you take charge of an army from the ancient world - loosely defined as the period before gunpowder and firearms. You command an army of 50 - 100 bases of painted figures, moving them on a table with model terrain that represents a battlefield. You are the Army Commander and, with your key Sub-Generals, control your army in attempt to smash your opponent. So you could be Alexander with his leading subordinates Parmenio and Ptolemy, or Hannibal with Hasdrubal and Hanno, or Vercingetorix the Gaul with the leaders of the main Gallic tribes, or Ghengis and Kublai .... the choice is yours. Put simply Mortem et Gloriam lets us become a general in the ancient world. —description from publisher
Mortem et Gloriam: Wargames Rules 2000BC to 1500AD supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mortem et Gloriam: Wargames Rules 2000BC to 1500AD is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Mortem et Gloriam: Wargames Rules 2000BC to 1500AD has a complexity rating of 4.7 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mortem et Gloriam: Wargames Rules 2000BC to 1500AD belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Dice Rolling and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mortem et Gloriam: Wargames Rules 2000BC to 1500AD are: Simon Hall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mortem et Gloriam: Wargames Rules 2000BC to 1500AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.