Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863
BGG rank
BGG #25,660
BGG rating
5.7

Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863

1975

Rules assistance for Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.3/5

For 2 players

Rules assistant for Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863 is a board game released in 1975 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Edward Curran and Irad B. Hardy and its main mechanics are Dice Rolling and Hexagon Grid.

Similar games

About the game

"Cemetery Hill is a wargame simulation, on an operational level, of the battle between the Army of the Potomac and the Army of Northern Virginia at the town of Gettysburg, PA. The game covers the period from 1 July to 4 July, 1863, when these two armies fought the bloodiest battle in American history to that point. The game system is an adaption fo the popular Napoleon at Waterloo system. Various special and optional rules allow the Players to recreate a picture of an historical event." (from the rules folder.} Cemetery Hill is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included. Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy. A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks.

Publishers

  • Tactical Studies Rules (TSR)
  • SPI (Simulations Publications, Inc.)
  • Decision Games (I)

Questions and answers

Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.